<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>King DL</dc:creator>
  <dc:creator>Delfabbro PH</dc:creator>
  <dc:creator>Perales JC</dc:creator>
  <dc:creator>Deleuze J</dc:creator>
  <dc:creator>Király O</dc:creator>
  <dc:creator>Krossbakken E</dc:creator>
  <dc:creator>Billieux J</dc:creator>
  <dc:date>2019</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD.</dc:description>
  <dc:identifier>https://sonar.ch/global/documents/44617</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.1016/j.cpr.2019.101777</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/pmid/31707185</dc:relation>
  <dc:source>Clinical psychology review. - 2019</dc:source>
  <dc:subject xmlns:ns1="xml" ns1:lang="en">Addiction</dc:subject>
  <dc:subject xmlns:ns2="xml" ns2:lang="en">Gaming disorder</dc:subject>
  <dc:subject xmlns:ns3="xml" ns3:lang="en">Problematic gaming</dc:subject>
  <dc:subject xmlns:ns4="xml" ns4:lang="en">Structural characteristics</dc:subject>
  <dc:subject xmlns:ns5="xml" ns5:lang="en">Video game</dc:subject>
  <dc:subject xmlns:ns6="xml" ns6:lang="en">Adaptation, Psychological</dc:subject>
  <dc:subject xmlns:ns7="xml" ns7:lang="en">Behavior, Addictive</dc:subject>
  <dc:subject xmlns:ns8="xml" ns8:lang="en">Humans</dc:subject>
  <dc:subject xmlns:ns9="xml" ns9:lang="en">Video Games</dc:subject>
  <dc:title xmlns:ns10="xml" ns10:lang="en">Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_6501</dc:type>
</oai_dc:dc>
