Internet Gaming Disorder in Children and Adolescents.
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Gentile DA
Department of Psychology, Iowa State University, Ames, Iowa; dgentile@iastate.edu.
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Bailey K
Department of Psychology, Ohio Wesleyan University, Delaware, Ohio.
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Bavelier D
Department of Psychology and Education Science, University of Geneva, Geneva, Switzerland.
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Brockmyer JF
Department of Psychology, University of Toledo, Toledo, Ohio.
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Cash H
reSTART Life, LLC, Fall City, Washington.
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Coyne SM
School of Family Life, Brigham Young University, Provo, Utah.
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Doan A
Department of Mental Health, Naval Medical Center San Diego, San Diego, California.
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Grant DS
Of One Mind, Los Angeles, California.
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Green CS
Department of Psychology, University of Wisconsin-Madison, Madison, Wisconsin.
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Griffiths M
International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, United Kingdom.
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Markle T
Collegiate Coaching, Boulder, Colorado.
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Petry NM
Calhoun Cardiology Center, School of Medicine, University of Connecticut, Farmington, Connecticut.
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Prot S
Department of Psychology and Behavioural Sciences, Coventry University, Coventry, United Kingdom.
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Rae CD
reSTART Life, LLC, Fall City, Washington.
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Rehbein F
Criminological Research Institute of Lower Saxony, Hanover, Germany.
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Rich M
Center on Media and Child Health, Harvard University Medical School, Harvard University, Cambridge, Massachusetts.
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Sullivan D
InReach, Boulder, Colorado.
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Woolley E
Online Gamers Anonymous, Osceola, Wisconsin; and.
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Young K
Stategic Leadership, St Bonaventure University, St Bonaventure, New York.
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English
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential diagnosis, recommending that further study be conducted to help illuminate it more clearly. This paper is a summary of the review undertaken by the IGD Working Group as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and Developing Minds. By using measures based on or similar to the IGD definition, we found that prevalence rates range between ∼1% and 9%, depending on age, country, and other sample characteristics. The etiology of IGD is not well-understood at this time, although it appears that impulsiveness and high amounts of time gaming may be risk factors. Estimates for the length of time the disorder can last vary widely, but it is unclear why. Although the authors of several studies have demonstrated that IGD can be treated, no randomized controlled trials have yet been published, making any definitive statements about treatment impossible. IGD does, therefore, appear to be an area in which additional research is clearly needed. We discuss several of the critical questions that future research should address and provide recommendations for clinicians, policy makers, and educators on the basis of what we know at this time.
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Language
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Open access status
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bronze
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Identifiers
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Persistent URL
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https://sonar.ch/global/documents/76445
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